We always set EXPOSE in the client-side-windows world, so this
doesn't make sense anymore.
obj = (GdkWindowObject *) window;
impl = GDK_WINDOW_IMPL_X11 (obj->impl);
- /* For windows without EXPOSURE_MASK, we can't do this
- * unsetting because such windows depend on the drawing
- * that the X server is going to do
- */
- if (!(obj->event_mask & GDK_EXPOSURE_MASK))
- return;
-
impl->no_bg = TRUE;
if (obj->bg_pixmap != GDK_NO_BG)
obj = (GdkWindowObject *) window;
impl = GDK_WINDOW_IMPL_X11 (obj->impl);
- if (!(obj->event_mask & GDK_EXPOSURE_MASK))
- return;
-
impl->no_bg = FALSE;
if (obj->bg_pixmap == GDK_NO_BG)